No Man’s Sky now has Pokémon-style creature battles

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The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents.

Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle.

There are eight affinities (some might call them “types”) that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!

This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles.

The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized.

Wait a second, pocket monsters? Now, there’s an idea…



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