Drag x Drive is a uniquely fun and frustrating showcase for Switch 2 mouse mode

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In my decades as a video game player and reviewer, I’ve used the humble PC mouse in hundreds of games for everything from first-person aiming and third-person character movement to basic menu navigation and unit selection. In all that time, I can’t recall a game that required the use of two mice at once.

That was true until I spent some time with Nintendo’s utterly unique Drag x Drive. The game asks you to take a Switch 2 Joy-Con in each hand, turn them both so the narrow edge lies on a flat-ish surface, and then slide them around to power a game of full-contact wheelchair basketball.

It’s a fresh control scheme that comes with its share of issues, mostly stemming from the lack of convenient mouse surfaces in most living rooms. With a little bit of practice, a good playing surface, and some online friends to play with, though, I found myself enjoying the high-impact, full-contact, precision positional gameplay enabled by holding a mouse in each hand for the first time.

Still kind of buff from using the mouse

When you picture using two mice at once, you might imagine each wrist making a series of small, controlled movements, one controlling lateral movement and the other controlling directional angle. Drag x Drive‘s dual-mouse controls bear no resemblance to this vision. Instead, you end up vigorously swiping each mouse forward or backward in constant sweeps; side-to-side movement is neither required nor useful.

That repetitive front-and-back swiping is mirrored by your avatar’s hand on the top side of either wheel on the wheelchair, creating a sort of tank-like control scheme where you turn by moving one wheel forward and one wheel backward. Small swipes of the mice can be used for precision angling, but more often, you’ll be sweeping the mouse in long lines to build speed. To shoot, you simply lift up a Joy-Con and mime a basketball shot a la Wii Sports Resort (your accuracy seems to have more to do with distance and your angle to the basket than real-world form, thankfully).



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