Steam Machine and Steam Frame delays are the latest product of the RAM crisis

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When Valve announced its Steam Machine desktop PC and Steam Frame VR headset in mid-November of last year, it declined to announce pricing or availability information for either device. That was partly because RAM and storage prices had already begun to climb, thanks to shortages caused by the AI industry’s insatiable need for memory. Those price spikes have only gotten worse since then, and they’re beginning to trickle down to GPUs and other devices that use memory chips.

This week, Valve has officially announced that it’s still not ready to make an official announcement about when the Machine or Frame will be available or what they’ll cost.

Valve says it still plans to launch both devices (as well as the new Steam Controller) “in the first half of the year,” but that uncertainty around RAM and storage prices mean that Valve “[has] work to do to land on concrete pricing and launch dates we can confidently announce, being mindful of how quickly the circumstances around both of these things can change.”

“When we announced these products in November, we planned on being able to share specific pricing and launch dates by now,” Valve’s blog post reads. “But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).”



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