Zoom’s Apple Vision Pro app will let people see your facial expressions via an avatar

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The Apple Vision Pro will be missing some major native apps at the outset, including , . One notable app to which users of the mixed-reality headset will have access when it is Zoom, which will support the Vision Pro’s Persona feature.

Vision Pro users will be able to create digital versions of themselves. If you have said Persona, others on a Zoom or FaceTime call will be able to see your facial expressions and hand movements via your avatar. So while you may not be using a traditional webcam, other folks might notice your persona cringing at one of your boss’ bad jokes.

, the app’s spatial experience can be “scaled to the perfect size,” so it shouldn’t seem like you’re miles away from someone’s Persona. Although Vision Pro users will be represented as a Persona (if they choose to be), those joining the call from other devices will be represented as a floating tile.

Zoom will be one of the first major third-party apps to use this tech. Apple said Microsoft Teams and Cisco Webex are getting in on the party too. The company claims that it only takes a few minutes to set up a Persona with a Vision Pro.

There are more features coming to Zoom’s app this spring. You’ll be able to share 3D object files and view these in a virtual space through Vision Pro. Team Chat is also coming to the app, as is a tool called real-world pinning. Zoom says you’ll be able to use this to pin five meeting participants anywhere in the virtual space and have the option of removing their background. The company suggests this will help Vision Pro users “feel more connected to the people in the meeting.”

While Zoom might not be the most exciting app for those who are picking up a Vision Pro primarily for entertainment purposes, it’s interesting to see what third-party companies are starting to do with the tech. A Zoom call might not be too much different from a FaceTime chat out of the gate, but the addition of features like 3D object sharing could make it a more intriguing prospect for mixed-reality use.



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